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Reactor Startup is a wave-defence objective where players must defend a reactor during its startup sequence. This startup sequence consists of multiple waves of enemies, requiring combat and resource management skills. Prisoners will find large amounts of ammunition and resources on these levels to compensate for the large number of enemies.

Description[ | ]

Reactor Startup expeditions sometime begin in total darkness due to the deactivated reactor (such as in ALT://R1C1). Players must navigate toward the reactor, dealing with sleepers along the way, while also collecting ammunition and resources to be used in the latter defence.

When the reactor is found, a dedicated terminal will be used to activate it with the command REACTOR_STARTUP. The first part of each reactor startup phase is a high-intensity test, during which prisoners must defend against waves of enemies as a timer runs down. This requires large amounts of preparation and coordination. As the reactor startup progresses, the waves tend to get more challenging, with each high-intensity test lasting longer and/or spawning waves of much deadlier enemies.

After each high-intensity test, the reactor will require the prisoners to input a code at the reactor terminal before the timer ends. Failure to do so will result in the resetting of the current wave, costing time and resources. To progress to the next stage of the reactor startup sequence, there will be a prompt on your screen with the command REACTOR_VERIFY along with a randomized code word to enter. For example, if the code word is DART, you must type in REACTOR_VERIFY DART to enable the next cycle.

In some reactor objectives (such as in ALT://R3A3), the code word is not provided on the HUD, and instead the prisoners are prompted to find it in a log file on a specific terminal in one of several adjoining zones (the zone is normally specified on the HUD). At the beginning of the reactor startup sequence, all of these auxiliary zones will be inaccessible, the security doors on emergency lockdown, and each zone will unlock in sequence as necessary to find the access code. Prisoners will have to move quickly through these zones and whatever threats may be inside to find the terminal with the code word in time. These zones often have their own associated threats such as regular sleepers, scouts, various types of alarm doors, and boss enemies such as mothers and tanks.

Typically, once the final verification code is entered and the reactor startup is successful, no more enemy waves will spawn, but sometimes the end of a reactor objective has an associated error alarm which is triggered. Once the reactor startup is finished, it can also have other environmental effects such as turning on lights throughout the expedition (if the zones were in darkness previously).

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