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Shooter
//Keep the width at 250-270 pixel!
Details
Damage
5% / Projectile
Health
Medium (30)
Stagger HP
5
Speed
Average, on the slower side
Threat level
Low / Medium (in groups)
Weak Points
Back (2x), Head (5x), Occiput (10x)
Occurrence
Common

The Shooter is among the most common enemies in the complex, next to the Striker. Shooters serve as ranged enemy variants, firing bright projectiles with tracers that home in on the player.

They can be stealth killed with one fully charged melee hit (most melee weapons will require aiming for the head).

Appearance[ | ]

Visually they have a humanoid appearance with clusters of oval sacs on their heads with visible human facial characteristics such as a nose and eyelids and their head is intact as opposed to their Striker variants. Their body is much more similar to a regular human, lacking any major mutations, unlike Strikers. However, they still have small warts on most of their body and visible veins on the surface of their skin. Their hands seem to lack fingers, resembling stumps.

Spawning[ | ]

Shooters are commonly found sleeping in zones, and can also spawn from alarm sequences and Scout waves.

Behavior[ | ]

When encountered, they are usually dormant, and when alerted they prefer to engage the player from a distance, launching projectiles that can track the players' movements. These projectiles are able to be dodged by zigzagging; alternatively, the missiles can be dodged by moving sideways right before it its you but it comes down to timing. They inflict light damage (5%) to the player's health, however the semi-homing projectiles in combination with other enemies rushing your position can prove to be an unwieldy combination and can stack up damage quickly if not dealt with properly.

While they excel at long distances, they're incredibly vulnerable in close range as they have no melee attack. This allows players to maneuver within melee range to dispose of them without using up ammunition.

Audio[ | ]

Clicking

Spasming

Wave

Gallery


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