R7E1 Chaos | |
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Details | |
Rundown |
Rundown 7.0 |
Previous Expedition |
R7D2 |
R7E1 is the first and only E-Tier expedition, and the final expedition, in Rundown 7.0. It is the debut expedition of the Immortal, an invincible version of the Tank, that will stalk the players throughout the entirety of the mission.
Objectives[]
Main: Reactor Startup
- Start in Zone 442. Zone 443 requires a Power Cell in Zone 447, which the path to it is locked by a Colored Key in Zone 444.
- Enter Zone 444 and collect the Colored Key there,
- Opening this door will turn off the lights in Zone 442 and Zone 444, as well as spawn an Immortal behind the closed door.
- Open the door to Zone 445 using the Colored Key.
- This zone will contain several Chargers opening this door will spawn a Snatcher. The door towards Zone 446 will contain a [CLASS V S ALARM] and when opened it will also spawn another Snatcher.
- Enter Zone 446. The door towards Zone 447 [BLOOD DOOR] will spawn several Chargers, along with waking up the 2 Big Chargers and the 2 Tanks inside the zone.
- Collect the Power Cell and plug it in the Generator of Zone 442. Enter Zone 443.
- To unlock Zone 449, the command
COMMENCE_SCAN
must be input in the Local Terminal. - Once the alarm is completed, the party will be teleported to Alpha Two. The command
OVERRIDE_INITIALIZATION
will need to be input in the Local Terminal to come back to The Complex.- This zone will contain several Chargers and Big Chargers. Inputting the command will initiate a brief combat sequence where the Immortal will appear from the top of the hill along with several Chargers.
- Once the party is teleported back, the Immortal will be gone. Enter Zone 451. This zone will be a Respawn Zone.
- This zone will contain a Mother, several Baby Strikers and 2 Charger Scouts.
- Opening the door will turn off the lights in Zone 451 and 452.
- Enter Zone 452. This zone will be a Respawn Zone.
- This zone will contain a Big Mother, a Mother, several Baby Strikers and three Charger Scouts.
- Enter Zone 453 and advance to the Reactor Terminal in Zone 454. Use the Reactor Terminal to begin the Reactor Startup Sequence.
- Starting the Reactor will open Zone 461 and Zone 462, and 'most' of the enemies will be spawn in Zone 462. There will differing waves of enemies during each of the 4 Reactor Startup Sequence:
- Wave 1: Strikers, Shooters and Hybrids.
- Code found inside Terminal in Zone 458. This zone contains several Chargers.
- This will be a Respawn Zone.
- Code found inside Terminal in Zone 458. This zone contains several Chargers.
- Wave 2: Flyers and Big Flyers.
- Code found inside Terminal in Zone 455. This zone contains several Shadows and Big Shadows, along with a Fog Turbine.
- This will be a Respawn Zone.
- Code found inside Terminal in Zone 455. This zone contains several Shadows and Big Shadows, along with a Fog Turbine.
- Wave 3: Strikers, Shooters, Hybrids, Flyers and a Tank.
- Code found inside Terminal in Zone 456. This zone contains several Strikers, Shooters and 2 Charger Scouts.
- This will be a Respawn Zone.
- Code found inside Terminal in Zone 456. This zone contains several Strikers, Shooters and 2 Charger Scouts.
- Wave 4: Chargers, Big Chargers, Flyers and a Tank. Also some Strikers and Shooters will be spawn in Zone 453.
- Once the Reactor Sequence is completed, the lights will come back in the level and an Extraction Alarm will commence.
- Enter Zone 459 and finish the Extraction Scan.
Resources % per Zone[]
Enemy Types[]
Main: Striker | Shooter | Giant | Hybrid | Immortal | Snatcher | Charger | Big Charger | Tank | Mother | Baby striker | Flyer | Big flyer
Expedition Map[]
Video Guide[]
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