Omneco EXP1 HEL Gun | |
---|---|
Details | |
Weapon type |
Special |
Firemode |
Semi-Automatic |
Max ammo |
49 |
Reserve ammo Bullet Cost |
40 5.74 |
Magazine size |
9 |
Starting ammo |
26.13 (53.33%) |
Ammo per refill |
15.68 (32%) |
Damage |
16.25 |
0.8x | |
Precision Damage |
13 |
1x | |
Damage per mag Precision |
146.25 (117) |
Total damage Precision |
796.25 (637) |
Rate of fire DPS |
200 RPM 54.17 DPS |
Reload time |
3.3s |
15m 90m | |
Charge time |
0.2s |
Piercing |
4 |
A semi-automatic hybrid electrothermal light-gas gun that fills the special weapons slot, it is one of the first weapons, alongside the HEL Rifle, to be released featuring piercing rounds and bullet penetration. It was first released in Rundown 003 as a rundown specific weapon and was permanently added in ALT://Rundown 3.0.
Description[]
Compared to its sister weapon, the HEL Rifle, the HEL Gun functions as a DMR, serving as an alternative to the TR22 Hanaway Designated Marksman Rifle or the Drekker Del P1 Precision Rifle.
Its main and strongest quality is its bullet penetration, being able to kill multiple targets at a time. It offers high damage and precision but suffers from a lower rate of fire as it has a very brief charge up time before each shot. Like the TR22, it is best used when shots hit their marks, but punishes players for avoiding headshots or just downright missing.
Fundamentally, the HEL Gun is best used in larger crowds, and is able to hold its own against smaller ones. Fortunately, its ability to body two-shot small strikers allows for forgiveness if not all the shots quite hit their mark.
The HEL Gun's potential for crowd control and its ability to hold up on its own against individual sleepers makes it a very strong choice.
Trivia[]
- Hybrid electrothermal light-gas guns are real, but not used in combat situations due to the unwieldy nature of the technology.
- Tests using the weapons have fired projectiles at speeds above 15,000 miles per hour, which is likely why HEL guns in GTFO have penetration properties.
Gallery[]
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