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Nightmare Shooter
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Details
Aliases
Spread Shooter, Squiggly Shooter
Damage
3 x 5.55% Projectile / 12% Tongue
Health
18
Stagger HP
8
Speed
Average, on the slower side
Threat level
Low / Medium
Weak Points
Back (2x), Tumor (3x)
Occurrence
Rare

The Nightmare Shooter is an enemy introduced in Rundown 8.0 and is a variant of the Shooter.

Appearance[ | ]

Nightmare Shooters have an appearance similar to regular shooters, but with flyer tentacles sprouting from their upper body.

Spawning[ | ]

The Nightmare Shooter is currently exclusive to levels within Rundown 8.0.

Behavior[ | ]

Its behavior is nearly identical to the regular Shooter. The Nightmare Shooter fires bursts of three projectiles, each of them dealing 5.55% damage. Unlike their regular counterparts, they also have a tongue attack for 12% damage they can use upon the player's approach.

Strategies[ | ]

Nightmare Shooters have relatively low HP, allowing them to be easily dispatched with a variety of weapons, even when not aiming at their weakpoint. One can effectively dodge projectile bursts from a Nightmare Shooter by moving left and right repeatedly or strafing in one direction.

Rushing the Nightmare Shooter with a melee weapon is typically not advised when you or your team have the ammunition to spare as you may sustain unnecessary damage from the melee attack when getting close.

It should also be noted that the Nightmare Shooter has a fast melee attack (probably as fast as a normal Striker) if not faster with no glowing visual warning.

Their weakpoint is the small tumor located on the upper-front of their body. Given this weakpoint's location it is effectively impossible to stack both the weakpoint and back multipliers in normal play.

Trivia[ | ]

  • While the Nightmare Shooter's weakpoint is located on the front of their body, and is not accessible from behind them, it is still possible to stack both the weakpoint and back multipliers while hitting this enemy during certain animations. This is because the enemy's facing direction (which is used when calculating the back multiplier) is not updated until the end of some animations, however, the animation will cause the enemy to visually turn, making their weakpoint accessible.

Audio[ | ]

Gallery[ | ]

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