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The Flashlight is a gameplay mechanic that is used to provide illumination throughout The Complex. The player can toggle their flashlight (default F key.) Whilst a flashlight helps players navigate, it also disturbs Sleepers, potentially waking them if the light is not quickly turned off.

The brightness and appearance of a flashlight differs depending on the weapon or Long Range Flashlight that the player is holding. As such, different weapons will alert or wake Sleepers at different ranges. The flashlight range does not correspond to the weapon's effective range. If the player is not holding a weapon, they will use their headlamp.

Scouts are the only sleeper not triggered by flashlights.

Conversely, Spitters are most effectively deactivated using the flashlight, at the risk of alerting nearby sleepers.

Flashlight types[ | ]

Preview Type Range Angle Color Equipment
Flashlight Shotgun
Short range flashlight ~8 meters Wide Yellow SMG
Shotgun
Revolver
Precision Rifle
Combat Shotgun
Flashlight Headlamp
The Headlamp ~11 meters Tight Yellow Toggled by F (default key) when the player has neither equipped a weapon with a Flashlight nor Long Range Flashlight.
Flashlight Bullpup
Medium range flashlights #1 ~13 meters Medium White Bullpup Rifle
Heavy Assault Rifle
Choke Mod Shotgun
HEL Shotgun
HEL Gun
Scattergun
Rifle
Double Tap Rifle
Slug Shotgun
Flashlight Pistol
Medium range flashlights #2 ~15 meters Tight White (Dark spot in the middle) Assault Rifle
DMR
Pistol
Carbine
HEL Revolver
High Caliber Pistol
Machine Pistol
HEL Autopistol
Sawed-off Shotgun
Heavy SMG
Short Rifle
Burst Pistol
Flashlight MG
Wide range flashlights ~16 meters Wide White Techman Veruta XII
PDW
Techman Arbalist V
Burst Cannon
Flashlight BurstRifle
Extended range flashlights ~20 meters Tight White (Light spot in the middle) Sniper
Burst Rifle
HEL Rifle
Flashlight LRF
Long Range Flashlight ~25 meters Wide White Toggled when the player equips the Long Range Flashlight.
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