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==Dispatching Procedures & Understanding the aggro== Most sleepers can be neutralized silently by using a charged [[Melee|melee]] strike to the head. However, despite being silent, killing a sleeper can wake up the other sleepers under certain conditions. *If others sleepers are clustered together with the sleeper being killed, they will all wake up. This is the '''proximity aggro'''. *If another sleeper is glowing within 15 meters and has a line of sight on the sleeper being killed, it will wake up. This is the '''long range aggro'''. The long-range aggro can not happen if at least one enemy already woke (either by the proximity aggro or by the long-range aggro), and have a grace period of few seconds after that. It means that unlike the proximity aggro, the long-range aggro can only wake up a single sleeper. It also means having two sleepers clustered is the best setup to ensure no other enemy will be awoken while dispatching them. <br>Example with 2 clustered enemies that will wake up from the proximity aggro, and another sleeper unable to wake up from the long-range aggro: [[File:Sleepers aggro.mp4|none]] ''(Note: The [[Mastaba Fixed Blade Knife|knife]]'s "low noise" feature reduces the chance for an enemy to wake up from the long-range aggro.)''
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