Damage Falloff is a mechanic that affects the damage of guns outside of their optimal range.
Description[]
Every gun has two falloff ranges, falloff start and falloff end. When hitting an enemy within the weapon's falloff start range, the shot will experience no damage falloff and will simply deal the full amount of damage. Beyond the falloff start range, damage will fall linearly such that it would reach zero at the falloff end range - however, the damage can never fall below 10% of its initial value. Beyond the falloff end range the weapon will always just deal 10% of its initial damage.
Formula[]
The formula for the damage a bullet does () at a range is given by:
Where is the falloff start range, is the falloff end range, and is the initial damage of the bullet. Note the unusual terminals for where falloff ends, this is due to the fact that the linear falloff would reach zero by the falloff end range, but is not allowed below 10% of the initial value, thus falloff actually ends slightly before falloff end.
Falloff Ranges by Weapon[]
Melee weapons never experience damage falloff.
Weapon | Falloff Start (m) | Falloff End (m) |
---|---|---|
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9 | 45 |
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7 | 47 |
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10 | 80 |
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5 | 35 |
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5 | 55 |
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10 | 65 |
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6 | 55 |
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5 | 47 |
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7 | 60 |
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10 | 65 |
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50 | 100 |
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40 | 90 |
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10 | 70 |
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20 | 85 |
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22 | 80 |
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6 | 40 |
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4 | 40 |
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6 | 40 |
Weapon | Falloff Start (m) | Falloff End (m) |
---|---|---|
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12 | 80 |
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8 | 58 |
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4 | 40 |
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5 | 45 |
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4 | 30 |
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15 | 80 |
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12 | 80 |
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15 | 80 |
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15 | 80 |
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15 | 80 |
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15 | 90 |
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8 | 65 |
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30 | 70 |
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60 | 100 |
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40 | 80 |
Example Calculations[]
Range at which the High Cal Pistol stops bodyshotting Strikers[]
Assuming this range is somewhere within the linear falloff region, we know that the total damage inflicted by a bodyshot () at some range is:
Rearranging for gives:
For the shot to exactly kill, we need to be equal to the Striker's health (20). So substituting in all our values we have:
The High Cal Pistol will bodyshot Strikers out to 27.13m. Any distance beyond this, and the damage will fall below this breakpoint.
Range at which the Pistol stops three-shotting Strikers[]
Assuming this range is somewhere within the linear falloff region, we know that the total damage inflicted by a headshot and two bodyshots () at some range is:
Rearranging for gives:
For the shots to exactly kill, we need to be equal to the Striker's health (20). So substituting in all our values we have:
The Pistol will three-shot Strikers out to 11.27m. Any distance beyond this, and the damage will fall below this breakpoint.
As a quick sanity check, we could verify that one shot still breaks the head at this range. The damage of a single shot at this range is:
Which, when headshotting a Striker, deals damage, which is still enough to break the Striker's head (the head having 10HP).
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