Cocoons are an environmental hazard that are present in certain zones, repopulating the rooms with enemies when the players are a set distance away. They cannot be destroyed or disabled. Cocoons were introduced in Rundown 005.
Cocoon | |
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Details | |
Aliases |
Sacks |
Damage |
N/A |
Threat level |
Medium / Very High (During Alarm) |
Occurrence |
Rare |
Appearance[ | ]
Cocoons are bulbous brown sacks that hang from the ceiling.
Presumably, they open up to release more enemies when a room has been depopulated, this cannot be seen in-game though, as they will not repopulate rooms until players are outside the vicinity of the zone it occupies.
Spawning[ | ]
Cocoons only appear in certain zones in certain expeditions, like Spitters and the Scout. If a room within a zone that has cocoons did not originally spawn with sleepers inside of it, that room will not have cocoons.
Behaviour[ | ]
The effect of cocoons is noticeable when there are no players within two rooms and the same zone of a cocoon. When these conditions are met, any enemies that previously occupied the room will have respawned. With a few exceptions, Scouts only respawn on certain expeditions.[1]
This creates a hazard in expeditions where rooms with respawned enemies have to be traversed several times or complicate escape extractions if the room intersects with the escape route. Because of the distance requirements for enemies to respawn, it is possible for only some rooms within a zone to respawn, depending on player positions. Some zones will respawn with fewer enemies, but only after the first time it is cleared. Clearing the room multiple times will not further decrease the amount of enemies that will respawn.
Strategies[ | ]
- The presence of cocoons in the area warrants a stealthy approach, any ammo spent on killing enemies will be wasted if you inevitably have to backtrack through the area.
- As long as one player is occupying the zone the cocoons are in, or is within 2 rooms of a cocoon, the enemies will not respawn. Note this option isn't viable if the objective requires your team to finish team scans.
Gallery[ | ]
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- ↑ Scouts will respawn on ALT://R5D2