Boosters (or Attribute Booster Modules) are a gameplay mechanic added in Rundown 005 that are awarded to the players by collecting Artifacts throughout The Complex.
Description[]
Boosters provide bonuses to the player and last for the entirety of an expedition, usually at some cost or requirement. Boosters can be applied to the player in three different slots, Muted, Bold, and Aggressive — corresponding to the rarity of the artifacts. Some boosters can also have negative effects or certain conditions that have to be met for the booster to take effect.
To gather boosters, the players need to pick up Artifacts, which are scattered throughout The Complex, and when picked up will add to each players artifact value category (for example, "Bold" will add to the bold category and so on). Each artifact can give a percentage of a booster, which on return to the lobby screen after completing or failing an expedition, the player will receive a booster in exchange for an integer value (For example, if you return to lobby after an expedition with a 2.08 value, you will receive two boosters of that type and keep the 0.08 value).
Usage[]
Boosters must be prepared before an expedition in the lobby/loadout screen. Only one booster of each category can be equipped per player, for a total of three boosters. Starting the mission will consume one use charge of the prepared boosters and apply the effects of this booster for the whole duration of the expedition.
The booster is consumed even when returning to the lobby or failing the expedition.
Each category can only hold up to twenty unique boosters. If more than twenty unique boosters are acquired in one category, the most recently earned boosters are automatically discarded, prompting a notification when returning to the lobby. Players can drop boosters whilst in the lobby to free up slots to prevent potentially better boosters from being discarded.
Effects & Conditions[]
Muted Boosters (1 Use) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
RECOVERY![]() |
PROTEC![]() |
PROTEC+![]() |
PROVISION![]() |
DETOX![]() |
SOLID![]() | |||||||
Rarity | 8.33% | 11.11% | 11.11% | 5.56% | 2.78% | 11.11% | ||||||
Positive Effect(s) |
REGEN. SPEED
[ 15% - 25% ] |
MELEE RESIST. [ 5% - 15% ] / PROJECTILE RESIST. [ 5% - 15% ] |
MELEE RESIST. [ 5% - 10% ] + PROJECTILE RESIST. [ 5% - 10% ] |
REV. SPEED [ 10% - 13% ] + MED EFFICIENCY [ 10% - 15% ] / SUPPLY EFFICIENCY [ 10% - 15% ] |
INFECTION RESIST. [ 15% - 25% ] |
MAIN AMMO [ 10% - 20% ] / SPECIAL AMMO [ 10% - 20% ] / TOOL AMMO [ 10% - 20% ] / REGEN. CAP [ 15% - 25% ] | ||||||
STEROIDS![]() |
STIM SHOT![]() |
DEX![]() |
DEX LITE![]() |
AXON![]() |
PURE![]() | |||||||
Rarity | 5.56% | 19.44% | 11.11% | 5.56% | 2.78% | 5.56% | ||||||
Positive Effect(s) |
MELEE DAMAGE [ 5% - 15% ] |
MAIN DAMAGE [ 5% - 15% ] / SPECIAL DAMAGE [ 5% - 15% ] |
C-FOAM PORTION [ 15% - 25% ] / SENTRY CPU SPEED [ 10% - 15% ] / SENTRY DAMAGE [ 5% - 10% ] / SR SENTRY DAMAGE [ 10% - 15% ] / TRIP MINE DAMAGE [ 20% - 30% ] |
GLOW STICK POWER [ 20% - 30% ] / FOG REP. POWER [ 20% - 30% ] / TRACKER CPU SPEED [ 5% - 10% ] |
HACKING SKILL [ 20% - 40% ] |
BIOSCAN SPEED [ 13% - 18% ] |
Bold Boosters (1 - 2 Uses) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
RECOVERY![]() |
PROTEC![]() |
PROTEC+![]() |
PROVISION![]() |
DETOX![]() |
SOLID![]() | |||||||
Rarity | 5.88% | 11.76% | 5.88% | 2.94% | 2.94% | 20.59% | ||||||
Positive Effect(s) |
REGEN. SPEED [ 60% - 100% ] |
MELEE RESIST. [ 15% - 20% ] / PROJECTILE RESIST. [ 15% - 20% ] |
MELEE RESIST. [ 10% - 15% ] + PROJECTILE RESIST. [ 10% - 15% ] |
REV. SPEED [ 20% - 30% ] + MED EFFICIENCY [ 20% - 30% ] / SUPPLY EFFICIENCY [ 20% - 30% ] |
INFECTION RESIST. [ 40% - 60% ] |
MAIN AMMO [ 25% - 35% ] / SPECIAL AMMO [ 25% - 35% ] / TOOL AMMO [ 25% - 35% ] / REGEN. CAP [ 40% - 60% ] | ||||||
Negative Effect(s) |
- | - | - | - | - | REGEN. SPEED [ 20% - 13% ] / HACKING SKILL [ 29% - 17% ] | ||||||
Condition(s) |
HUMAN PROXIMITY | - | HUMAN PROXIMITY / HEALTH > 50% |
- | - | - | ||||||
STEROIDS![]() |
STIM SHOT![]() |
DEX![]() |
AXON![]() |
PURE![]() | ||||||||
Rarity | 5.88% | 20.59% | 14.71% | 2.94% | 5.88% | |||||||
Positive Effect(s) |
MELEE DAMAGE [ 20% - 30% ] |
MAIN DAMAGE [ 15% - 20% ] / SPECIAL DAMAGE [ 15% - 20% ] |
C-FOAM PORTION [ 40% - 60% ] / SENTRY CPU SPEED [ 20% - 25% ] / SENTRY DAMAGE [ 15% - 20% ] / SR SENTRY DAMAGE [ 20% - 30% ] / TRIP MINE DAMAGE [ 45% - 55% ] |
+ GLOW STICK POWER [ 30% - 40% ] / FOG REP. POWER [ 20% - 30% ] / TRACKER CPU SPEED [ 12% - 18% ] |
HACKING SKILL [ 60% - 100% ] |
BIOSCAN SPEED [ 13% - 18% ] | ||||||
Negative Effect(s) |
- | - | - | - | - | |||||||
Condition(s) |
HUMAN PROXIMITY / HEALTH > 50% |
HUMAN PROXIMITY / IS CLOSE TO ENEMY / ENEMY DISTANCE |
- | - | HUMAN PROXIMITY |
Aggressive Boosters (2 - 3 Uses) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
RECOVERY![]() |
PROTEC![]() |
PROTEC+![]() |
PROVISION![]() |
DETOX![]() |
SOLID![]() | |||||||
Rarity | 4.54% | 9.09% | 9.09% | 9.09% | 2.27% | 15.91% | ||||||
Positive Effect(s) |
REGEN. SPEED [ 120% - 150% ] |
MELEE RESIST. [ 30% - 40% ] / PROJECTILE RESIST. [ 30% - 40% ] |
MELEE RESIST. [ 20% - 30% ] + PROJECTILE RESIST. [ 20% - 30% ] |
REV. SPEED [ 80% - 100% ] + MED EFFICIENCY [ 40% - 50% ] / SUPPLY EFFICIENCY [ 40% - 50% ] |
INFECTION RESIST. [ 80% - 100% ] |
MAIN AMMO [ 40% - 53% ] / SPECIAL AMMO [ 40% - 53% ] / TOOL AMMO [ 40% - 53% ] / REGEN. CAP [ 80% - 100% ] | ||||||
Negative Effect(s) |
BIOSCAN SPEED [ 10% - 5% ] / HACKING SKILL [ 15% - 5% ] |
MELEE DAMAGE [ 9% - 5% ] |
BIOSCAN SPEED [ 9% - 5% ] / HACKING SKILL [ 9% - 5% ] |
MELEE DAMAGE [ 9% - 5% ] / PROJECTILE RESIST. [ 20% - 13% ] / INFECTION RESIST. [ 20% - 13% ] |
MELEE DAMAGE [ 9% - 5% ] |
PROJECTILE RESIST. [ 17% - 13% ] / INFECTION RESIST. [ 38% - 29% ] / HACKING SKILL [ 44% - 38% ] | ||||||
Condition(s) |
HUMAN PROXIMITY | HUMAN PROXIMITY | HUMAN PROXIMITY / HEALTH > 50% |
- | - | - | ||||||
STEROIDS![]() |
ADROIT![]() |
DEX![]() |
AXON![]() |
PURE![]() | ||||||||
Rarity | 2.27% | 15.91% | 13.64% | 13.64% | 4.54% | |||||||
Positive Effect(s) |
MELEE DAMAGE [ 50% - 60% ] |
MAIN DAMAGE [ 25% - 30% ] / SPECIAL DAMAGE [ 25% - 30% ] |
C-FOAM PORTION [ 80% - 100% ] / SENTRY CPU SPEED [ 30% - 40% ] / SENTRY DAMAGE [ 25% - 30% ] / SR SENTRY DAMAGE [ 35% - 40% ] / TRIP MINE DAMAGE [ 70% - 100% ] |
+ GLOW STICK POWER [ 35% - 40% ] / FOG REP. POWER [ 35% - 40% ] / TRACKER CPU SPEED [ 20% - 30% ] |
HACKING SKILL [ 100% - 120% ] + SENTRY CPU SPEED [ 30% - 40% ] / TRACKER CPU SPEED [ 20% - 30% ] / SUPPLY EFFICIENCY [ 40% - 50% ] |
BIOSCAN SPEED [ 20% - 25% ] | ||||||
Negative Effect(s) |
PROJECTILE RESIST. [ 17% - 10% ] |
- | MELEE DAMAGE [ 23% - 17% ] / PROJECTILE RESIST. [ 17% - 13% ] / INFECTION RESIST. [ 38% - 29% ] |
MELEE DAMAGE [ 23% - 17% ] / PROJECTILE RESIST. [ 17% - 13% ] |
- | |||||||
Condition(s) |
HEALTH > 50% | HUMAN PROXIMITY / HEALTH > 50% / IS CLOSE TO ENEMY / ENEMY DISTANCE |
- | - | HEALTH > 50% |
Glossary[]
Booster Effects[]
Effect Name | Effect Description | |
---|---|---|
Bio-S | BIOSCAN SPEED | Subject will make bioscan process speed faster/slower. |
Glu-P | C-FOAM PORTION | Subject will render more C-Foam blobs from their C-foam launcher ammo. |
Fog-F | FOG REP. POWER | Fog turbines and repellers distributed by Subject will repel fog at greater range. |
Glo-F | GLOW STICK POWER | Glow sticks distributed by Subject will shine brighter and last longer. |
Hac-S | HACKING SKILL | Subject will find hacking puzzles easier/harder to complete. |
Inf-R | INFECTION RESIST. | Subject will be more/less resistant against infection. |
RAm-I | MAIN AMMO | Subject will start off with more ammo for their main weapon. |
StW-D | MAIN DAMAGE | Subject will deal more damage with their main weapon. |
Med-X | MED EFFICIENCY | Subject will get more out of MediPacks. |
Me-D | MELEE DAMAGE | Subject will deal more/less damage when using melee weapons. |
Mel-R | MELEE RESIST. | Subject will take less damage from melee attacks. |
Pro-R | PROJECTILE RESIST. | Subject will take less/more damage from projectiles. |
Reg-C | REGEN. CAP | Subject's health regeneration cap is raised. |
Reg-S | REGEN. SPEED | Subject will regenerate health faster/slower. |
Rev-Q | REV. SPEED | Subject will revive others at increased speed. |
SGu-S | SENTRY CPU SPEED | Subject will overclock its sentry gun, giving it increased detection, rotation and firing speed. |
SGu-D | SENTRY DAMAGE | Subject's sentry gun will deal more damage. |
SAm-I | SPECIAL AMMO | Subject will start off with more ammo for their special weapon. |
SpW-D | SPECIAL DAMAGE | Subject will deal more damage with their special weapon. |
SGu-SR | SR SENTRY DAMAGE | Sentry guns placed by Subject will deal more damage at short range. |
Re-d | SUPPLY EFFICIENCY | Subject will get more out of ammo and tool refill packs. |
TAm-I | TOOL AMMO | Subject will start off with more ammo for their tool. |
Tr-CS | TRACKER CPU SPEED | Subject's bio tracker will recharge faster |
Trp-D | TRIP MINE DAMAGE | Trip mine placed by Subject will deal more damage. |
Cmp-S | TERMINAL USE | Subject will find computer terminals more responsive. |
Conditions[]
Condition Name | Condition Description | |
---|---|---|
RQ/16 | HUMAN PROXIMITY | Subject must be within 7 meters of another human for booster to be active. |
RQ/20 | IS CLOSE TO ENEMY | Subject must be within 5 meters of an enemy for booster to be active. |
RQ/21 | ENEMY DISTANCE | Subject must be at least 20 meters away from an enemy for booster to be active. |
RQ/72 | HEALTH > 50% | Subject must have 50% health or more for booster to be active. |
RQ/11 | IN BIOSCAN | Subject must be in Bioscan for booster to be active. |
RQ/17 | GLOW STICK PROXIMITY | Subject must be within the light radius of a glowstick for booster to be active. |
RQ/46 | RESOURCE EQ. | Subject must have a ressource pack equipped for booster to be active. |
RQ/47 | HACKING TOOL EQ. | Subject must have their hacking tool equipped for booster to be active. |
RQ/71 | HEALTH < 40% | Subject must have 40% health of less for booster to be active. |
Gallery[]
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