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(Changed references to this enemies non tongue melee to be called "punch" instead of "melee" to avoid confusion with what type of damage it is.)
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| size = //250 pixel
 
| size = //250 pixel
 
| aliases = Big Guy, Bigs, Titan, Giant
 
| aliases = Big Guy, Bigs, Titan, Giant
| damage = 40% Melee / 24% Tongue
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| damage = 40% Punch / 24% Tongue
 
| speed = Slow
 
| speed = Slow
 
| threat level = High
 
| threat level = High
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==Behavior==
 
==Behavior==
When alerted, the Big Striker will enter an attack mode. While in this mode, the Big Striker has two forms of attack. One is their tongue attack which is similar to other [[Striker|Strikers]], however, it has a much longer range and does twice the damage of the regular [[Striker]]. Their other attack is their melee, which they will automatically do when a player gets too close to them unless they are already distracted by another player, or staggered. Their melee attack is very devastating, dealing 40% damage, and occasionally, if unlucky, you can be hit twice and take 80% damage. It is advisable not to get too close unless you are confident in your skill.
+
When alerted, the Big Striker will enter an attack mode. While in this mode, the Big Striker has two forms of attack. One is their tongue attack which is similar to other [[Striker|Strikers]], however, it has a much longer range and does twice the damage of the regular [[Striker]]. Their other attack is their punch, which they will automatically do when a player gets too close to them unless they are already distracted by another player, or staggered. Their punch attack is very devastating, dealing 40% damage, and occasionally, if unlucky, you can be hit twice and take 80% damage. It is advisable not to get too close unless you are confident in your skill.
   
 
The Big Striker loses its knees and arms when too much damage is inflicted to them, they are also able to survive without a head or torso, allowing them to absorb large amounts of damage without dying.
 
The Big Striker loses its knees and arms when too much damage is inflicted to them, they are also able to survive without a head or torso, allowing them to absorb large amounts of damage without dying.
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<u>Charge & Tap</u><br>
 
<u>Charge & Tap</u><br>
Another way for two players to stealthy kill Big Strikers is to simultaneously hit the occiput and back, then do three non-charged hits to the giant's back. The three non-charged hits do enough damage to kill the giant after the first two charged hits. This strategy can also be risky, as if players do not hit the occiput or are too slow with the follow up hits, the giant will scream or melee the players.
+
Another way for two players to stealthy kill Big Strikers is to simultaneously hit the occiput and back, then do three non-charged hits to the giant's back. The three non-charged hits do enough damage to kill the giant after the first two charged hits. This strategy can also be risky, as if players do not hit the occiput or are too slow with the follow up hits, the giant will scream or punch the players.
   
 
===Loud===
 
===Loud===

Revision as of 15:35, 18 June 2022

Big Striker
//250 pixel
Details
Aliases
Big Guy, Bigs, Titan, Giant
Damage
40% Punch / 24% Tongue
Health
High (120)
Speed
Slow
Threat level
High
Weak Points
Back (2x), Head (1.5x), Occiput (3x)
Occurrence
Common

Big Strikers are large towering enemies found within The Complex. They are the larger, more durable cousins of the basic Striker enemy. They serve as tanks, soaking up gunfire and causing a drain on the player's resources.

Appearance

Big Strikers have a very distinguishable, disproportionate anatomy. Similarly to regular Strikers, they possess a masculine, human-like build and proportions, as well as centrally split "heads" and teeth similar to the typical Striker. Unlike their smaller counterpart, they are enormous in size at around 2.4 to 3.7 meters tall, and their heads are oddly small compared to the rest of their bodies, around the same size as a regular Striker's head. From the head to the chest they have beige coloration, and their skin appears to be see-through to some extent as well, as when light emits from them, an intricate pattern of veins become visible. Below the chest area, this palette changes into almost pure black, with no veins visible when the Big Striker is listening.

They make a very deep and slow growl sound when paying attention to their environment.

Dormant Audio

Clicking

Spasming

Alert Audio

Roar


Spawning

Big Strikers have a chance to spawn in any room, unlike the Scout which only spawns in certain rooms. There are also rooms and zones in certain expeditions where they are guaranteed to spawn. Like other giant type enemies, they spawn in pairs typically in the same room, although the pair may rarely spawn in different rooms. They can also spawn during Hordes and behind bloody Security Doors in their awake form.

Behavior

When alerted, the Big Striker will enter an attack mode. While in this mode, the Big Striker has two forms of attack. One is their tongue attack which is similar to other Strikers, however, it has a much longer range and does twice the damage of the regular Striker. Their other attack is their punch, which they will automatically do when a player gets too close to them unless they are already distracted by another player, or staggered. Their punch attack is very devastating, dealing 40% damage, and occasionally, if unlucky, you can be hit twice and take 80% damage. It is advisable not to get too close unless you are confident in your skill.

The Big Striker loses its knees and arms when too much damage is inflicted to them, they are also able to survive without a head or torso, allowing them to absorb large amounts of damage without dying.

Despite their strength, range and health, Big Strikers are incredibly slow and prone to being staggered with charged melee attacks. If the players get too far away from the Big Striker, it will run to catch up.


Strategies

Big Strikers are prone to being heavily staggered, and will stagger whenever one of their body parts is broken. The parts of the body that can be broken are the head, chest, pelvis, both arms, and both legs.

Stealth

Standard Takedown
Big Strikers can be stealthy killed by synchronizing three fully charged melee swings, one to the occiput and two to the back.

Stagger Chaining
Big Strikers can be stealthy killed by two players properly timing their hits, and breaking a body part on each swing to prevent the giant from screaming and consequently waking up the room. To time this properly the first player should begin charging their melee, and once they are halfway charged the second player should do the same. Both players should immediately begin to charge their melees after each consecutive hit. This strategy can be risky as if hits are mistimed the giant can scream, or player movements can wake up other sleepers.

Charge & Tap
Another way for two players to stealthy kill Big Strikers is to simultaneously hit the occiput and back, then do three non-charged hits to the giant's back. The three non-charged hits do enough damage to kill the giant after the first two charged hits. This strategy can also be risky, as if players do not hit the occiput or are too slow with the follow up hits, the giant will scream or punch the players.

Loud

Shooting
As giants are slower than normal Strikers, it is very easy to funnel them into a choke point and quickly dispose of them. Because of their large health pool it is less effective to use main weapons to shoot them with. It is ill advised to shoot Big Strikers in the head, unless you are using the Köning PR 11 Sniper, as this will one shot the giant. Hitting the head does not change the shots to kill by any considerable margin, and for high damage weapons like the Buckland S870 Shotgun and the Omneco LRG HEL Rifle, it does not change the number of shots to kill. Breaking the Big Striker's head also removes the ability to hit the occiput with the hammer, which instantly does half of the giant's health with a full charge.

Team Melee
Melee killing woken up Big Strikers is difficult and very risky, as there is a high likelihood that you will be hit with their melee and take 40% damage. When breaking a Big Strikers limb, there is enough time to fully charge your hammer for a follow up hit before they have a chance to hit you with their tongue. If with another player, breaking one limb can start a stagger chain, allowing for an easier kill. Giants cannot attack while they are staggered, allowing players to easily get behind the giant for bonus back damage.

Solo Melee
Melee killing a Big Striker by yourself is extremely difficult and risky, as missing a single stagger will likely result in you dying. It is important to continuously reposition yourself to be able to break one of the Big Striker's limbs on each hit, and to space yourself from the giant, as to not get hit. The easiest limbs to hit are the head, chest and pelvis, followed by either arm, and finally the giant's left leg, then right leg. While the legs are the hardest to hit, the left leg can be easily hit when the Big Striker attempts to use its tongue attack; it will lunge forward making its left leg easier to hit.

Bugs

• Although three fully charged melee hits to the back should kill a Big Striker, it leaves them on less than 1 health.

• Breaking the Big Striker's chest will cause other parts of the body to not break, with the exception of the head.

Gallery

Melee killing a Big Striker