Doors

Doors are entrances that lead to different expedition's zones.

Description
Doors are found in specific portions of the map with their assigned areas on the top left, indicating what section lies beyond. The locations of these doors never change. They can be opened and closed without limit as long as they are not destroyed, not reinforced by cfoam, and not damaged by Sleepers.

Nearby Scouts will extend their feelers by the sound of a Security Door opening. A patrolling Scout can be heard through a security door if it is close enough.

Sleepers behind doors which have not been opened will not click or glow, making it hard to tell if any are behind them, except if a bio scanner is being used.

Locks
Like containers, doors can sometimes be locked by either a physical or an electrical lock. These locks are put on both sides of a door. You can find more infos about locks in this page.

Reinforcement
A door can be reinforced by throwing one C-Foam Grenade on it, or by firing 10 units of ammo from the C-Foam Launcher. Reinforced doors are still destroyables but they will stand longer (approximately 2 to 3 times longer).

C-Foam can be re-applied on the door when the previous reinforcement is damaged.

The C-Foam used to reinforce a door will not fade out with time, unlike the C-Foam thrown on the ground. The reinforced doors will stay reinforced the entire expedition's duration.

Damaging
A door damaged by sleepers will not be openable again, unlike a door damaged by melee hits.

Doors are not damaged by bullets.

It takes 3 fully charged melee hits or 8 normal swings to destroy a large door. While C-Foamed it will take 9 fully charged swings and 23 normal swings to be destroyed.

It takes 2 fully charged melee hits or 5 normal swings to destroy a small door. While C-Foamed it will take 8 fully charged swings and 19 normal swings to be destroyed.

A single mine is enough to completely destroy a door, so the player have to be careful with the mine's placement.

Small doors will take 7 hits from sleepers before breaking. While C-Foamed it will take a sleeper 29 hits to break.

Large doors will take 12 hits from sleepers before breaking. While C-Foamed it will take a sleeper 34 hits to break.

More sleepers at a door will not make it require less hits to break but it will cause the hits to happen faster, so the door will take less time to break in general.

The type of sleeper attacking the door do not matter they will still require the same amount of hits to break