Charger Scout

The Charger Scout is an enemy variant of the Charger and the Scout. These variants have armored heads and patrol at a faster speed than the average Scout, making it more difficult to silently kill it. It made its debut in Rundown #5 in the B tier Overload objective.

Appearance
The Charger Scout is almost identical in appearance and movement to that of a normal Charger. It patrols the room it spawns in like a Scout, but moves quicker and more erratically compared to a Normal Scout while still occasionally checking its surroundings with its tendrils.

It has a Big head like the other scout variants.

Behavior
The Charger Scout behaves identically to a Normal Scout and is only found in deeper levels inside the Complex. Unlike Chargers, they sound the same as a normal Scout, if alerted, they spawn a horde of regular enemies. When alerted they act the same as a normal Charger, which means they have the same attack pattern of rushing players to punch them and using their tentacle at range.

Strategies
Tactics remain the same as killing a Regular Scout. It must be killed in a short span of time in order to prevent it from becoming invulnerable and calling a horde. It is recommended to measure the entirety of a situation before attacking it (which doors to keep closed, which areas to retreat to, etc.). Their erratic movement and pathing makes it a much more difficult foe to approach than its standard counterpart, especially in the presence of other sleeping enemies. In addition, the lack of a head damage multiplier makes a fully charged hit on the neck or head from behind the only surefire way to eliminate it silently.

Stealth kill

 * It takes several charged melee hit to the back to silently kill a Charger Scout before it alerts, thus co-ordination with your team is necessary. Someone with the Stalwart G2 C-Foam Launcher can make this task less risky, thus giving an additional five seconds to perform the kill. This can also be done when a Charger Scout's tendrils are extended, as there will be a small period after touching the tendrils where you can still kill it before it screams.
 * Sprinting into a Scout's tendrils will alert it much faster than just walking into them, you can briefly sprint or shine your flashlight on it to force it to extend its tendrils and remain still to aim easier.

Loud kill

 * In some situations, it may be more optimal to snipe the Charger Scout from afar with a high damage weapon rather than to approach it and risk summoning a horde. However, due to the natural armor of the Charger, only a shot to the back with a high damage weapon such as the Omneco LRG HEL Rifle or the König p-11 Sniper Rifle will kill a Charger Scout instantly.

Mine Deployer

 * Strategically placed mines from a Krieger 04 Mine Deployer are a good alternative to sniping from long ranges, however one mine is not enough to Instantly kill a Charger Scout. For a Charger Scout to instantly die, two mines must be placed on opposite sides of a corridor with intersecting beams. If positioned correctly, the simultaneous detonations will immediately kill a Charger Scout.

Bio Tracker

 * A Bio Tracker will mark Charger Scouts with a red triangle like any other enemy, making them easier to keep track of.