Hjalmar Vikström



HJALMAR VIKSTRÖM

Coding Ninja / Gameplay dude / Programmer art is also art

10 Chambers's Official Q&A
- What did you do before 10 Chambers?

''Games! I got the opportunity to start at a Swedish company called GRIN in 2004. We went from being a fairly small team making demos and pitches to growing into a multi-title studio. It was kind of a wild journey and I learned a lot for sure. After GRIN I worked at another Swedish studio called Avalanche Studios where I mainly worked on the Mad Max Game that was released not too long ago.''

- What are you working on right now?

''Right now I’m working on a lot of systems; Player, Weapons, Enemies, Hooking them into the network and so on. One of the best things about working in a small team is that you get to work on most parts of the game.''

Released Games
- Ghost Recon: Advanced Warfighter (2005)

- Ghost Recon: Advanced Warfighter 2 (2006)

- Terminator: Salvation (2009)

- Wanted: Weapons of Fate (2009)

- Bionic Commando (2009)

- Mad Max (2015)

Sources:
http://10chambers.com/member5.html