Sectors

Sectors are a gameplay mechanic introduced in Rundown 4 that allow multiple objectives within a single expedition, increasing the difficulty and replayability of a given level.

Description
Each sector can be found behind its corresponding bulkhead door. To open the bulkhead door, a player must find a bulkhead key and insert it it into a bulkhead door controller. The player may then complete a bioscan to open it and gain access to that sector.

When entering a new sector, the player's HUD will update with the new warden objective. If the bulkhead door leads to high, however, the HUD will not update as they are already on the main path.

Completing optional sectors is required to progress down the rundown. Each tier (B,C,D,E) has its own requirements to be unlocked, sometimes requiring an overload sector to have been completed above it.

Sectors
There are 3 different sectors that can be present within an expedition:

High - This sector is the main objective of an expedition. A prisoner must complete this objective before they can leave the expedition.

Extreme - This sector is an optional objective. It is usually harder than the main path. It contains an additional goal for the prisoners and may increase the difficulty of the main path

Overload - This sector is also an optional objective. It is the hardest sector within an expedition. It also contains an additional goal for the prisoners and may increase the difficulty of the main path.

Prisoner Efficiency - Prisoner efficiency is a badge earned by performing all 3 sectors (High, Extreme, and Overload) in a single run. A player can only obtain this on levels with overload objectives.