Krieger 04 Mine Deployer

The Krieger 04 Mine Deployer is a tool that plants an explosive charge.

Description
The mines utilize a laser sensor trip that triggers a high explosive payload when the enemy comes in contact with it. This makes them useful for setting up traps or as a defensive countermeasure to protect exposed flanks and walkways. Mines can be placed on any surface, except for doors. The mines damage is not determined by the proximity to the physical mine, meaning enemies only have to be in the laser to be damaged by it regardless of distance to the actual explosion. This also applies to players, however there is a dropoff of damage very close to the end of the laser, at the very edge it will still do 60% damage so it is sill very advisable to stand no where near them.

The Mine Deployer's biggest strength is its ability to wipe out groups of enemies congregating behind steel doors when properly set up, preserving the entire teams ammo supplies for later engagements. This can be taken further when paired with a C-Foam Grenade or C-Foam Launcher to reinforce the door, allowing even more enemies to build up behind it, leading to mines killing huge hordes in a single blast.

The Mine Deployer's maximum mine capacity is 8 mines. Mines that have not been triggered can be picked up and placed again.

Note that the tripwire laser can be triggered by dead enemies falling to the ground, potentially causing an explosion with no enemy getting hit. If you are defending against taller enemy types like the Big Striker, mines could be placed in higher spots, to ensure that only those tall enemies can trigger the mine and are guaranteed to get hit.

Pros

 * No limit on placed mines, the Mine Deployer's capacity only affect the mines the player can carry on himself.
 * Effective against all enemies and instantly kills the basic ones caught in its blast radius.
 * Mines not detonated can be picked up again for later use.
 * Can kill a Scout.
 *  Mines are triggered by Shadows.

Cons

 * Mines can down players instantly if caught in the blast.
 * Resource inefficient if mines aren't taking out multiple enemies.
 * Alert nearby Sleepers when detonating.