Dauda

"Dauda is determined, cunning and always has a solution at hand, but he is also very secretive."

- Simon Viklund

Characteristics
Dauda is described as a very determined, cunning and secretive character. It's speculated he carries guilt and regret over his own actions, and tries to absolve his actions through penance.

Backstory
Much of Dauda's backstory is currently unknown, however logs within the Complex has revealed that prior to the events of GTFO, Dauda was under investigation by Interpol for his involvement in the "Cornerstone Trials", and prior to his imprisonment within the Complex, was working under an assumed name for Médecins Sans Frontières (Doctors Without Borders) in Chad, Central Africa. Dauda was offered a role working for either Santonian or Dreyfus Industries under their "Insight" program, a role which he accepted and presumably involved unethical medical procedures. Following this, he expressed through an audio log that he feels implored to change himself, but must finish his work.

Trivia

 * His voice was the one narrating over the Game Awards 2017 GTFO Trailer.
 * He possesses dark brown eyes.
 * He is the only prisoner to occasionally curse in his native language, Hausa.
 * In the Game Awards 2017 GTFO Trailer he claims that he doesn't remember anything from the failed expeditions and views them like nightmares. He also says that he doesn't remember the other prisoners although sometimes he finds them familiar. Interestingly, his own audio log heavily deviates from this monologue, and instead of waking up calmly from his reoccurring nightmare, he finds himself waking up shouting and sweating.
 * Dauda is the only one that is acting uneasy in the expedition menu, constantly twitching and hitting his head with his hand.
 * Dauda's signature melee weapon is the Maul.
 * Dauda is the only prisoner with fingerless gloves.

Voicelines
Disclaimer: This is not a comprehensive list of all the voicelines, these were simply gathered from ingame, if there is a quote you know that is not here feel free to add it.

Pinging resource box/locker:
 * "Resource locker here"

Entering large room:
 * "What do you think they did here? This place is big..."

Dauda's Audio Log


 * [heavy breathing] Dauda: “Okay.  I have to record this…  so I remember. I just had- I had a dream… or a nightmare.   There were these people. I didn’t know how. But I recognized them. I cannot grasp who they were now, but…  They were familiar in the dream. I was in a dark room. And they were on stretchers… or maybe beds. But, they were upright, facing me. They were crying and screaming, but silently; no sound came from their mouths. They were filled with hate. For me. I don’t know what I did to them, but they  knew. They blamed me. The rage in their eyes… they wanted me to feel what I had made them feel. They wanted me to suffer. They wanted to claw my eyes out but there were ropes or chains holding them to the beds -- restraining them. Across the chest. They could not reach me. So they spat instead. They tried to bite me -- bite my hand. I held something -- a knife -- no, no no. A needle. I’m sure of it. I put my hand over their eyes, so they could not look at me, then I took the needle and pushed it into their neck. There was no blood. Just air. And then. The screams, coming from the hole I had made in their neck. There was no blood, just a throbbing, growing red hole. They were screaming, and then… choking. Drowning. They were drowning. I moved my hand away from their face, and they had no eyes. No mouth. No features at all, just flesh. Then a door opens, and I turn to see who it is - then I wake up. That’s it. I woke up shouting, wailing. I’m sweating, too. I know what it means. It is my conscience telling me to stop, imploring me to change who I am. What I do. But I cannot. I am in this now. I must finish the walk. It will have... value one day. I’m sure of it. I hope. Hearsay off.

Reacting to another characters audio log found in R5A2
 * "This is disturbing. Woods... do think he knows what he did?"
 * "So Hackett volunteered for some kind of program and now here he is... here we are is this the program? Who is Hackett talking to this is what I want to know."
 * "Bishop you angered the wrong people."

Reacting to his audio log found in R5A2
 * "I can not explain. I still have this nightmare... perhaps I always will have."
 * "When did I make this recording? This nightmare, I still have it... I think... what does it mean?"

Seeing sleepers*: On being hit:
 * "There, sleepers"
 * "I see sleepers, let them snooze"
 * "Let them sleep, that way we can stay out of trouble"
 *  Shhh sleepers... Let them snooze, so we don't have to fight them"''
 * "Ah shh. sleepers!" (only activates when host)
 * "What did I do to deserve this?!"
 * "God, that's agonizing!"
 * "Oh my god... [pain]"

Getting downed:
 * "I'm down!"
 * "Help!"
 * "Fuck!"
 * [unintelligible scream]
 * "Ahhhh....I'm down!" [extending the word].

Using the Bio Tracker:
 * "I tagged them!"

Door being broken down:
 * "The door look, they're breaking through!"

Starting an alarm door:
 * "It is here!"

Starting an unalarmed security door:
 * "Bioscan frame here!"
 * "On me, we must bioscan!"

Random combat dialogue:
 * "Do not be overconfident, stay in cover!"
 * "We will make it through!"
 * "Shoot and make it count!"
 * "Watch out when they try to come in close!"
 * "Measure every shot!"
 * "Do not be arrogant, let them come to us!"
 * "Center mass!"
 * "Aim for the center mass!"
 * "Use your ammo well!"
 * "Bring your best, come on bring it!"
 * "Watch out, they crawl on the ground too!"
 * "Remember, ammunition is sparse!"
 * "Never let up!"

Spotting a scout*: Killing a Scout:
 * "Scout, stay far away from the feelers. If you touch them we will be out numbered"
 * "Scout, don't touch the feelers. One touch and we will be overrun by monsters"
 * "The Scout? Dead!"
 * "The Scout is no more"
 * "I've killed a Scout"

Reviving teammates:
 * "I will get you back on your feet"
 * "Let me help you friend"
 * "I'll Get you back in the fight!"

Looking at a security door which requires a keycard: Reloading from empty mag:
 * "Seems like we need a _____Keycard, we got that?"
 * "Got to have a _____Keycard, anyone got that?"
 * "Ok, I'm ready."
 * "Ok, weapon is good"
 * "About time"

Being chased with no ammo:

Teammate kills Scout:
 * "Shit! I cannot shoot back at those bastards!"
 * "No bullets please!"


 * "This is good!"
 * "One less thing to worry about"

Other player takes fall damage**:


 * "Are you okay?"
 * "What'd you do?"

Response to other prisoners after taking fall damage**:


 * "I'm good, I'm good! I only slipped"
 * "It's nothing, I simply tripped"
 * "I tripped, that's all"
 * [In response to banter]"L-look after yourself, I'll look after me!"

Teammate is downed:

Fall damage banter**:
 * "Man down!"
 * "This man is wounded!"
 * "Every step is perilous, friend"

Friendly Fire
 * "Stop that!"

Voicelines from the GTFO Teaser Trailer:
 * "It comes every night without fail"
 * "There are different people every time"
 * "But I recognize them somehow"
 * "They’re screaming at me I don’t hear them but I know they are screaming"
 * "Such hate, and anger"
 * "I don’t know what I have done to them"
 * [During gameplay] "Shhh... sleepers."
 * [During gameplay] "Everything trades."
 * "They want me to feel what they feel"
 * ''[During combat] "Back up! Back up!"
 * "Then I wake up and I’m not sweating or screaming, I’m perfectly calm. I just open my eyes and I’m awake!"
 * "It’s not a nightmare, it’s just a part of me, who I am."
 * "I don’t fight it, I just, live around it”

Voicelines from New Enemy Reveal Gameplay Trailer (Shadow) (Note: these voice lines are from a previous version of the game, within a trailer, as such they have been removed from the characters dialogue options and will no longer be possible to hear in-game)
 * "Motion tracker is picking up something"
 * "Something real close"
 * "I can't see them"
 * "There is shadows all over the place"
 * "Where? Where?!"
 * "I'm gonna fight [unintelligible]"

* -Voice lines which are made of different segments in different formations.

** -Voice lines which are said towards another player