Hacking Minigame

The hacking mini game is initialized when the player attempts to open an electrical locked door or container.

Hacking
To hack doors or containers, you have to engage in a hacking mini-game.

To succeed at the hacking mini-game, you must click (attack button) while the highest point of the "wave" is on the orange part. See Phase 1 (below), where the highest point of the "wave" is on the orange part, but in Phase 2, and 3 (again, see below), the wave is not on the orange part.

The "wave" goes from left to right in a metronome-like fashion and does not speed up or slow down throughout the phases, or the time spent hacking.

You have to do this three times, every time that you succeed on selecting the orange zone you will get a smaller zone, and every time you make a mistake (click on the gray part) you will go back to the previous phase, and you will get a larger orange zone you have to click in.

You can't fail the hacking mini-game currently, if you select the incorrect zone you will just go back to the previous phase, and you will keep beeping, which make a noise alerting the close-range Sleepers.

For example:

Phase 1:

Phase 2:

Phase 3:

After Phase 3, you'll succeed at hacking the container, and you can proceed to open it.

(Note: It will not automatically open, you have to open the locker by holding E/Inspect after you have finished hacking)