Reactor Startup

A wave-based defense mission where prisoners must defend a reactor during its startup sequence. This startup sequence consists of multiple waves of enemies, requiring combat and resource management skills. Prisoners will find large amounts of ammunition and resources on these levels to compensate for the large amount of enemies.

Description
The mission will begin in total darkness due to the deactivated reactor. Prisoners will navigate toward the reactor dealing with sleepers along the way, while also discovering large amount of ammunition and resources to be used in the impending fight later on.

When the reactor is found, a dedicated terminal will be used to activate it with the command REACTOR_STARTUP. At some point the reactor will need to be restarted and will require the prisoners to input a code at the reactor terminal before the timer ends. Failure to do so will result in the resetting of the current wave, costing time and resources.

To restart the reactor there will be a prompt on your screen with the command REACTOR_VERIFY along with a randomized code word to enter with one of the examples being DART, this means you type in REACTOR_VERIFY DART and this will enable the next cycle if done correctly. Simply replace DART with the next code word for further waves during the verification process. In those expeditions in and after Rundown 3, players will be required to procure codes in terminals located in certain zones and handle with sleepers along the way.

In rundowns prior to Rundown 3, when all waves are completed, the players must proceed all the way back towards the starting point of the mission for extraction while under attack. For those expeditions in and after Rundown 3, after the verification sequence being completed, no more hordes will spawn.