Big Shooter

Big Shooters are the larger, more durable cousins of the basic Shooter enemy found in The Complex. They serve as tanks, soaking up gunfire and causing a drain on the player's resources.

Appearance
They have an appearance similar to the smaller shooters, however, they are much larger and have some colour differences the growths on their heads are a much darker colour and the top half of their body appears to be covered in blood, however, this could also just be different skin colour. The colour they glow when listening while sleeping and attacking while alerted is brighter.

Their face shows that in their past they were definitely humans even though they don't look like it, they still show some human resemblance. But you can only see such detail when you are up close to them.

Dormant Audio
Clicking



Spasming



Spawning
Big Shooters are found uncommonly but can appear in any room, unlike the Scout which only spawns in certain rooms.

Behavior
Their attack patterns are very similar to the standard Shooters. They prefer to keep their distance firing projectiles at the players, the main difference, however, is they fire multiple shots at the players instead of a singular one. This makes using melee weapons highly effective against them, which helps to preserve the already scarce ammunition.

Big Shooters tend to fire a burst of 3 projectiles and have a yellow hue to them, as opposed to a bright white of their more common variant.

Strategy
Since big shooters tend to keep to the backline, are easier to avoid than melee focused enemies, and have high health meaning it'll take longer to kill them, it's generally best to leave them for last. When fighting or stealth killing giant variants it can be helpful to focus charged melee attacks on different body parts as each limb, the upper and lower torso, as well as the head can all be broken separately. This will normally stagger a giant preventing it from attacking if you're in combat or from screaming if you want to keep things hush hush.

They can be killed with 4 players fully charged melee attack, aiming for the head and back or 2 fully charged melees to the occiput.