Hybrid

The Hybrid is a more deadly variant of the basic Shooter and Striker enemy. They shoot many projectiles while attacking and physically punch the players when they're close. Despite their size, their health is higher than the Big Striker's, making them the enemies with the second highest health.

= Appearance = The Hybrids anatomy is similar of a regular Shooter, however, they are larger in size (not as big as a Big Shooter) and their head has spikes growing on it, which look similar to the growths found on some rabbits due to Shope papillomavirus. Some growths look like spikes while the others look like a large and blunt sphere. Their walk and movement is similar to a Striker's with their slightly hunched over posture, making this enemy to be a strange hybrid of three different enemies when it comes to its appearance.

Spawning
Hybrids don't usually spawn as sleepers and are most likely seen after opening bloody security doors, which only spawn in specific expeditions and areas. They usually spawn in pairs at these doors. In later expeditions they can be occasionally spawned in from alarm doors, in far deeper levels of the complex, Hybrids, on rare occasions can spawn in a sleeping state.

Behavior
They are very similar to standard Shooters. The primary difference is that they fire a stream of many projectiles at a time with low damage. Unlike Shooters, they also have melee capabilities with a rapid and frantic attack if you get too close. they also move around rapidly, in an attempt to evade damage.

Strategy
Its projectiles animation is a big threat: it deals massive amount of damage if one can't evade or dodge the multiple projectiles. It also triggers the tremble animation because of the damage taken, making it difficult to aim properly.

It is recommended to stun it with enough damage while its projectile animation starts (glowing head - see picture below) as it interrupts the stream of fire they aim at players.

Another strategy is to time its fire animation and hide behind walls or shelves until it stops.

In terms of dormant Hybrid, 2 fully charged melee attacks on its occiput, or 4 fully charged melee attacks on its back or head can instantly make a kill.