Charger

Chargers are hardy enemies that made their first appearance in Rundown 1, in the C2 expedition called "Decode".

Appearance
Chargers appear to have progressed to later stages of mutation and/or belong in their own sub-class. They are taller than normal Strikers and Shooters and can be mistaken for the Big Shooter / Big Striker variants at a distance due to their size. Their flesh has a dark black colour and they have distinctive horns or spikes growing on their head, which look similar to the growths found on some rabbits due to Shope papillomavirus.

Spawning
Like most sleepers, Chargers have been found sleeping throughout certain areas in The Complex, but only after a certain depth - only at C level and lower (as of rundown 5 will spawn at B Level). They have been noted to spawn in the red lit rooms in the C levels, these rooms are also known for the large biomass stuck in the ceiling.

Behavior
While they have a ranged attack with their tongue like regular Strikers, Chargers as their name suggests prefer to charge and use melee attacks. They are capable of delivering a series of punches which add up to a lot of damage, meanwhile, their thick skin allows them to hold up against gunfire better than most enemies. Chargers make a rather distinguishable sound when listening to their environment, which can be compared to the sound of bone or treebark slowly cracking, only a bit more distorted and slowed down.

Because of their coloration, Chargers cannot be seen with up-close Darkvision like other creatures. They are only visible if emitting light or using a light source.

Unlike other Sleepers, Chargers don't seem to take fatal damage from their head's side and front, but they can still be killed with a single charged melee attack on their back (spine), otherwise, if a Charger has its back against a wall, two players will need to sync up their melee for a guaranteed stealth kill.